01.02.12

2012 Reel

Effects Reel 2012

1. Character R&D . using Naiad Studio rendered in Krakatoa with custom shader

2. Chase Bank . Maya Rigid body dynamics using Bullet Physics for the quarters dropping. Rendered in Maya using Mental Ray.

3. Mountain Dew . Realflow simulation of Water Condensation running down the sides. Rendered in Maya using Mental Ray.

4. Realflow Wave R&D . Rigged and simulated in Realflow using the Hybrido system, rendered in Maya using Maxwell.

5. Butterfinger the 13th . Simulated additional fire elements and fire enhancements in FumeFX.

6. Cascade . Simulated the initial cloud burst in 3DsMax using FumeFX and rendered using Krakatoa.

7. Uloric . Ink simulation in 3DsMax using FumeFX. Rendered in 3DsMax using Krakatoa.

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12.30.11

Naiad Character Simulation Render

Naiad character simulation on an animated character. This is based off of the graph made by Igor Zanic.

Sim time=7.5 hours
Sim size=126 GB
Render time=1.5 hours

Rendered with krakatoa

Created in New York City NYC

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05.04.10

Traditional Art

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03.29.10

The Last Law

To watch in HD please click here

The Last Law from Kjell Strode on Vimeo.

I was responsible for The puddle Simulation, Modeling/shading the environment, some motion capture clean-up, editing, and the sound

Kjell Strode
Tyler Rodenburg
Eric Soltysiak
Peter Wertz

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